Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a major honors show nears, there’s always an outcry to include additional classifications to recognize underappreciated efforts and satisfy the passions of fans with niche passions.

Another commentator previously argued for a horror game category. That would rule. The same goes for board games, which is a passionate advocate's mission. Yet I need to apologize in advance when I prioritize just as with other blinkered fanatics, I have a cast-iron argument for why my demand remains most pressing above others. This is the request: We need a category for puzzle games.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and typically start arguments concluding with vague boundaries. There’s a reason movie academies avoid this approach. Yet it remains an unavoidable compromise within the realm of interactive entertainment, which are so diverse it's challenging to consider them one unified medium.

To recognize the complete range of gaming accomplishments to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications effectively encompass many game types, allowing placement accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Simply put, no category fits.

Recognition Challenges

Many instances occur outstanding logic titles published annually lacking appropriate categories at major award shows, if they accidentally match classification types such as Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser got overlooked completely during that awards season
  • Another imaginative release missed out that year
  • Well-received sorting experience was overlooked in 2021
  • Just some logic titles managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, however the design of the puzzle game holds tremendous importance. Well-known matching games count as most popular titles worldwide and have been for many years.

The iconic tile-matching title challenges popular creative games claiming status as most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, since numerous excellent so many good games out.

And to reiterate, these are games that otherwise have no home at major gaming awards. Brain-teaser creators are working at the hard edge game development, producing among essential manifestations within interactive entertainment. Just like cinema stunt performers, they deserve recognition. We shouldn't delay generations.

Paula Davis
Paula Davis

Elara Vance is a music journalist and cultural critic with over a decade of experience covering the UK music scene, known for her insightful artist profiles and trend analysis.